I definely suggest (JEDI) SDL.
How you define big ? DirectX come in many many MB. The needed DLL for SDL are at most 2 or 3 MB, depending of what components you need. Thay can fit without problem in your game packaging, if needed.Originally Posted by Lightning
It uses a license that lets you use it in closed-source and commercial games.
It is not slow.. 3D part is based on Opengl, so it will be as fast as that. Generally it uses all hardware acceleration capabilities.
I think it's far better than GLUT or the like. It supports many other things: input, net, font, etc, etc.
GLScene should be good but it's Windows only AFAIK (maybe i'm wrong?).
Also, i don't like games to work on top of VCL. I prefer dedicated windows.
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