I definely suggest (JEDI) SDL.

Quote Originally Posted by Lightning
You were fast, thanx savage.
Isn't SDL a BIG library ?
What license does it use ?
Is it slow ?
How you define big ? DirectX come in many many MB. The needed DLL for SDL are at most 2 or 3 MB, depending of what components you need. Thay can fit without problem in your game packaging, if needed.

It uses a license that lets you use it in closed-source and commercial games.

It is not slow.. 3D part is based on Opengl, so it will be as fast as that. Generally it uses all hardware acceleration capabilities.

I think it's far better than GLUT or the like. It supports many other things: input, net, font, etc, etc.

GLScene should be good but it's Windows only AFAIK (maybe i'm wrong?).
Also, i don't like games to work on top of VCL. I prefer dedicated windows.