Hi all,

Yet another question :lol:

Iv choosen to use the Newton dynamics library for collision and physics, how ever i have no idea on how to implement this in to my world structure, i have looked around on the net but they either show how to use it with complete models or with predefined objects.

My world structure mostly consists of faces of course, 2 types i have a simple face, or a wall which consist of 6 faces in a cube shape, and i would like to assign each of these in to newton unless otherwise stated. I looked at some sources but they use the position value, which is fine if i use my simple face class but for my wall class it doesnt have a position for each of the faces.

I was thinking about doing it as the world being a huge model, but i will get problems with moving platforms, doors, and faces i dont want included in the collision detection?!

Secondly how can i go about using newton for stairs and other general actor actions?

Any help will be greatly appreciated thanx