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Thread: SDL 2.0 Headers for [Object] Pascal?

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  1. #1
    Well, technically, there was never a 1.3. The repository contains a 1.3 branch, but it is marked as obsolete, and looks to be just a marker to start the development of the "next version". That branch is dated Feb 2010, and the files in the SwinGameSDK are dated Jan 2012. Even if it is a 2.0-dev branch translation, there has been a LOT of development in the last 18 months leading up to the actual 2.0 release, so I don't think it can be considered a good 2.0-compatible translation.

    Without looking into it, I think it is, at best, a snapshot of the "latest and greatest" of the dev version of SDL as of 18 months ago, but likely may be just a translation of whatever the obsolete 1.3 tag has in it, which looks to be just a copy of v1.2.14. Note that the latest public version of SDL, 1.2.15, was released pretty much at the same time as those SwinGameSDK files were.

  2. #2
    Most of the functions and structures related to window, renderer and management are compatible with 2.0RC, so it is usable at least to some extent - I haven't tested the whole lib of course. I haven't had any trouble getting some simple game running with it, if I used it instead of my own translated header.
    So definitely not a 1.2.x copy, and at least somewhat usable in the meantime.
    By the way, are you using the source of RC or trunk as a base for your version?
    Last edited by imcold; 17-06-2013 at 04:42 AM.

  3. #3
    Perhaps, but the main point of the exercise is to get a fully 2.0-API-compliant header set, drawn directly from the released sources. (That and to get a deep view of the library)

    I am using the actual 2.0 release headers from the public SDL-2.0.0 download package. The headers should not be changing at this point.

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