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Thread: SDL 2.0 Headers for [Object] Pascal?

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  1. #1
    Quote Originally Posted by Darkhog View Post
    Well, while I have nothing against SDL, here's my two cents: I've tried it and found out that it is harder to grasp for beginners in "actual" game programming (by "actual" I mean not in software like Game Maker/The Games Factory/Stencyl/CraftStudio, though I have nothing against them) than Allegro.pas (or even C allegro). That being said, I don't consider SDL inferior or anything like that, it's just that I had troubles with understanding SDL and have no troubles with understanding Allegro.
    Ok, it's vice versa in my opinion. I had not trouble starting with SDL (especially having that great ressource here: http://www.freepascal-meets-sdl.net/) but have almost no clue about Allegro ...
    Last edited by Cybermonkey; 13-06-2013 at 01:28 PM.
    Best regards,
    Cybermonkey

  2. #2
    Well, I've seen APIs of both and Allegro's IMHO easier to comprehend. Plus need to carry just one dll around with your app instead of SDL_mixer.dll, sdl.dll, sdl_ttf.dll, etc. is also a feat. Just read APIs and way of doing things in both (may be even C examples - they're surprisingly easy to translate into Pascal) and you'll get to same conclusion.

    But this is offtopic, so I'd like to get this on PM if you have further questions/discussion/dead threats about the subject.

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