Quote Originally Posted by WILL View Post
As for VBOs, weeeelllll I thought those were depreciated in favour of older and possibly even some newer methods? Can someone chip in on this? Sascha, Luuk, Yuriy?
Nope, it's the contrary VBOs are actually the preferred way (together with VAOs) of storing vertex data in OpenGL 4.x, while old stuff like immediate mode and display lists can't be used anymore (for some years now display lists have been torn down into VBOs by the graphics card drivers anyway).