I still keep Delphi compatibility on the game engine i do, but for any own project that's exclusively Lazarus. Simply more language features and stuff, PC is also the only platform i have interest to.
Delphi
Free Pascal
Lazarus
Delphi Prism / Oxygene for .NET
Oxygene for Java
Oxygene for Mac/iOS (Nougat Beta)
Smart Mobile Studio
Other (Tell us please...)
I still keep Delphi compatibility on the game engine i do, but for any own project that's exclusively Lazarus. Simply more language features and stuff, PC is also the only platform i have interest to.
Teaching my son Lazarus with the goal to making some small games using it.
William Cairns
My Games: http://www.cairnsgames.co.za (Currently very inactive)
MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)
FPC. In the past, Think Pascal was the big one, then Metrowerks Pascal filled in on PowerPC (but even then, most development was in Think). Think Pascal was the environment that pushed Turbo Pascal out of the Mac market.
I'm personally stil sticking to Delphi. The main reason for this is the fact that not so long ago I invested in buying Delphi XE2 proffesional. So if I switch my development tools not it would seem that all that money was just thrown away.
Besides currently I'm only targeting Windows platforms since I know it prety well. But this doesn't mean that I'm not thinking about going to other platforms in the future. Thats why I'm already trying to use such components which already have support to other platforms (mostly being compatible with FPC) and I try avoiding ause of any Windows only specific code as much as I can.
Right now I'm decing wheter I should or shouldn't use OmniThread library. While OmniThread library alos you to easily make Multithreaded applications it currently only works on Windows based systems. Also based on Primož Gabrielčič's words there is no plan of porting OmniThread library to other plaftorms for now as it would require compleete rewrite of the whole library as it heavily relies on Windows functionality.
I am using FPC and Geany for developing my engine. Lazarus for the editor. For games I am using most often my own editor with my Lua based engine. At the moment I am learning HTML5/Javascript (since I can't afford SMS ).
Last edited by Cybermonkey; 26-02-2013 at 01:06 PM. Reason: typo
Best regards,
Cybermonkey
Free Pascal + gVim. Doing it like "the good old days". For graphics I use The GIMP. I want to test Smart Studio because I want to do things on Android and such.
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That's so awesome. I want to teach my daughter how to program when she is old enough. It's an amazingly creative skill to have.
Have you checked out Udacity yet? They have an HTML5 Game Dev course on there. It's basically free university education, online style. It's pretty cool I've started a CS 101 course with them to try it out. Fairly decent.
Smart has a trial and did you sign up for their contest where you could win a free device?
Also have you tried Oxygene for Java? You can compile 100% native Android apps and that code would then be portable to .NET for Windows and eventually to native Mac OS X and iOS with the new compiler that's coming out. I'm on the Beta and it's pretty swift.
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