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Thread: Articles and Library-content Wish-list

  1. #1

    Articles and Library-content Wish-list

    If you've got any wishes for articles or library-content please put them in here. It'll give us something to look for or write, nothing like some inspiration.

    Articles can be anything as long as it's somehow connected to Pascal or Game development. Interviews with Pascal-people, Articles about how to solve different challenges in Pascal, and more general issues with games, like arts, sounds or documentation

    If you've seen some articles out there that has been to a great value or you think should be in the library-section please let me know about that too.

    So far I've got 1 request from Mr. Kosek: Tutorial on FPC and GL (Medium to Advanced)

    Anything on your mind? speak up And if anyone sees a wish they could fulfill, let me know

    _____
    Eriken

  2. #2

    Articles and Library-content Wish-list

    i would love a matrix and quaternion article as i have near to no idea how these works..
    with matrix i mean mostly the usual code like multiply with vectors, rotation matrices, projection matrices and such..
    Peregrinus, expectavi pedes meos in cymbalis
    Nullus norvegicorum sole urinat

  3. #3

    Articles and Library-content Wish-list

    I'd like a nice tutorial on how to do mesh collision. Not 100 partial articles that partially explains 100 different ways of doing that.
    One nice, from-the-ground-up tutorial that simply explains how to do it.



    Ps I can eventually candidate for writing the quaternion article.. but not soon
    Anyone other interested apart JSoftware ?
    If you save your data in a proprietary format, the owner of the format owns your data.
    <br /><A href="http://msx80.blogspot.com">http://msx80.blogspot.com</A>

  4. #4

    Articles and Library-content Wish-list

    Quote Originally Posted by {MSX}
    Ps I can eventually candidate for writing the quaternion article.. but not soon
    Anyone other interested apart JSoftware ?
    Hi {MSX} i would be very intrested, never been very good at all the equations people use :?

    I would like to see a good tutorial on the aspects of network methods, which would be best for what type of game and the best librarys to use..
    M109uk
    <br />--------------------------------------------------------
    <br />www.pulse-soft.oneuk.com

  5. #5

    Articles and Library-content Wish-list

    Something on Landscape rendering and making it work efficient. There are tons of Landscape tutorials out there, but mostly just on the rendering, barely ever using octrees to make them efficient (or some other tree)...
    Do it by the book, but be the author!
    <br />
    <br />Visit the Lion Productions website at:
    <br />http://lionprod.f2o.org

  6. #6
    Co-Founder / PGD Elder WILL's Avatar
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    Articles and Library-content Wish-list

    I personally have always wanted to read more stuff about AI concepts and maybe a really nice descriptive 'A* for Dummies' article as I have to this day not gotten it with whats available out there. :scratch:

    Others things I'd enjoy reading:

    :arrow: Probably already covered, but dealing with Objects more specifically with Interfaces. I've not used them and don't know if I'd want to or where they'd be best used.

    :arrow: How to compile a Windows/Linux device driver such as a Joystick driver. Because I've searched everywhere and not found this at all. And I have personally made a for PC SNES Gamepad[size=9px](using a real SNES gamepad)[/size] that connects to the printer port and I can program it's hardware, I just can't find out how to make the Windows driver that will allow me to use it like a normal joystick in Windows.


    Hmm... what else... I know... how about another cool Interview? :twisted:
    Jason McMillen
    Pascal Game Development
    Co-Founder





  7. #7
    Legendary Member cairnswm's Avatar
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    Articles and Library-content Wish-list

    :arrow: I really need an introduction into 3D programming. Right from the start, setting up the vertices, polygons etc.
    :arrow: This should then be expanded into using models in the game.
    :arrow: Then adding animation sequences in the model that can be used in the game.

    From a 2D development point I think I am happy with what I have worked out for myself.

    :arrow: With AI I need a good intro article on Genetic Algorithms and Neural Networks that isn't purely theoretical but actually explains what how to create it and how to use it for practicle game related problems.

    The articles I want to write are
    :arrow: Some articles around RTS development (2D)
    :arrow: Something more on Web Services
    :arrow: Something on writing an online meeting area for your game
    :arrow: File security in game - checking people dont mess with your data files
    :arrow: Simple fast in-memory databases for games

    Edit to add:

    :arrow: Make multilanguage configuration files
    :arrow: form inheritence (very powerful but not well understood) - includes customized look and feel
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  8. #8

    Articles and Library-content Wish-list

    Quote Originally Posted by WILL
    :arrow: How to compile a Windows/Linux device driver such as a Joystick driver. Because I've searched everywhere and not found this at all. And I have personally made a for PC SNES Gamepad[size=9px](using a real SNES gamepad)[/size] that connects to the printer port and I can program it's hardware, I just can't find out how to make the Windows driver that will allow me to use it like a normal joystick in Windows.
    Don't want to steal this thread, but driver compilation (for windows) cannot be done with Delphi nor with FPC if I'm correct... The only compiler I know of that can do it is (and I hope I won't get banned for this ) Microsoft Visual C++. It's one of those things that Microsoft keeps hidden from the world and keeps for it's own products!
    Do it by the book, but be the author!
    <br />
    <br />Visit the Lion Productions website at:
    <br />http://lionprod.f2o.org

  9. #9

    Articles and Library-content Wish-list

    don't want to get too offtopic but windriver has some sort of code export to delphi.. haven't ever figured out how it works though :?
    Peregrinus, expectavi pedes meos in cymbalis
    Nullus norvegicorum sole urinat

  10. #10

    Articles and Library-content Wish-list

    To try to pick up the thread again, someone asked for some 3D material, and I think someone also said that they could be able to do this?

    Could you please, ehmm.. speak up again?
    _____
    Eriken

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