Page 1 of 2 12 LastLast
Results 1 to 10 of 13

Thread: Doom to Delphi Total Convertion

  1. #1

    Doom to Delphi Total Convertion

    I 've never believed that converting the original Doom C source code to Delphi could be possible until now. I started Doom to Delphi Total Convertion about six weeks ago and totay is the first day that I release the Delphi Doom source code!

    Pick it up here: http://www.http://delphidoom.sitesled.com/

    It 's a very early version of the project, music and networking not implement yet, but the source code compiles and runs!!

    Code contributions from Delphi experts is welcome!!
    Last edited by Jimmy Valavanis; 30-03-2012 at 05:19 PM.

  2. #2

    Doom to Delphi Total Convertion

    Wow dude! Graphics, playability and sounds are just like in original doom :shock:

    Edit: Hehe, crashes if no doom files, and also at the beginning of second level. Enemy sprites bug... but still, nice work.

    Edit2: Log.txt last lines read:

    Warping to map...
    I_Error(): W_GetNumForName: EAM0 not found!
    I_ShutdownMouse()
    I_ShutdownKeyboard()
    I_ShutdownMusic: Timed out waiting for MIDI callback
    I_ShutdownSound()
    I_ShutdownCD()
    I_ShutdownGraphics()
    HWR_Shutdown()

  3. #3

    Re: Doom to Delphi Total Convertion

    What about using JEDI-SDL so that it could compile on Linux too ?
    If you save your data in a proprietary format, the owner of the format owns your data.
    <br /><A href="http://msx80.blogspot.com">http://msx80.blogspot.com</A>

  4. #4

    Doom to Delphi Total Convertion

    This is great news, and I have posted a news item on the main page about it. Keep up the excellent work!

    I hope you are also aware of the Quake 2 Delphi project @ http://www.sulaco.co.za/quake2delphi.

    Once iD software release Quake 3, we can get cracking with porting Quake 3 as well .
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  5. #5

    Doom to Delphi Total Convertion

    6 weeks wow

  6. #6

    Doom to Delphi Total Convertion

    It's been a while, but any updates?
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  7. #7

    Doom to Delphi Total Convertion

    Hi, I've just updated Doom to Delphi Total convertion, some bugs are eliminated, and some extra options (configuring width, height from command line)
    Last edited by Jimmy Valavanis; 30-03-2012 at 05:19 PM.

  8. #8

    Doom to Delphi Total Convertion

    I went to have a play with this, but I don't have any doom game files anywere (ust have got cleaned up) any ideas where I can get some?
    <A HREF="http://www.myhpf.co.uk/banner.asp?friend=139328">
    <br /><IMG SRC="http://www.myhpf.co.uk/banners/60x468.gif" BORDER="0">
    <br /></A>

  9. #9

    Doom to Delphi Total Convertion

    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  10. #10

    freepascal

    I've ported it to Freepascal..

    There are only a few graphics issues during the game with basically the exact same source code.

    Hmm just have to package it up in a zip file. I've talked with Jimmy and we are going to make it one project together that works on freepascal and delphi.

    p.s. i'm delighted about the fact that this game runs, but I'm not exactly a first person shooter style of guy.. I prefer racing/ski games, Pascal Server Pages, and text editors so hopefully others can join Jimmy and myself help with this project.
    http://z505.com

Page 1 of 2 12 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •