Page 2 of 2 FirstFirst 12
Results 11 to 13 of 13

Thread: Doom to Delphi Total Convertion

  1. #11

    Doom to Delphi Total Convertion

    Cool! Can't wait to see a native MacOS X etc version from the FPC code.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  2. #12

    Doom to Delphi Total Convertion

    Here is download for freepascal port

    http://z505.com/cgi-bin/qkcont/qkcon...-To-Freepascal

    Exe is included. As you can see, when you play the game there are walls/bricks rammed into your face. Why would this be different with the freepascal compiler?

    At least, maybe some of you can confirm that your computers also see bricks/walls rammed into your face so I know it is not my video card?

    Thank you..
    http://z505.com

  3. #13

    Doom to Delphi Total Convertion

    New item posted about latest developments.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

Page 2 of 2 FirstFirst 12

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •