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Thread: NecroSPACE 2

  1. #1
    Legendary Member NecroDOME's Avatar
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    Mar 2004
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    The Netherlands, Eindhoven
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    NecroSPACE 2

    Hi there,

    Upcomming NecroSPACE 2 patch to version 1.1
    (NecroSPACE 1.0 can be found at www.NecroSOFT.nl)

    Fixed> Enemy spawn delay on nuke explosion
    Fixed> Smaller map bounds to keep better track of your ship
    Fixed> Survival score display at end of game
    Fixed> missing astroids texture on star map
    Fixed> Some network bugs

    Changed> More chance that a powerup will spawn
    Changed> Astroids spawn faster in Survival mode

    Added> Camere shake on nuke explosion
    Added> Chain reaction on mine explosion with other enemies
    Added> Rocket blast radius. This makes the rocket more powerfull
    Added> Eye-candy on shield pickup
    Added> 2 second invulnerable on health pickup
    Added> New powerup: bullet time
    Added> Background cycling after every 3 waves
    Added> Ingame options menu

    Patch is almost done...

    Added image:
    NecroSOFT - End of line -

  2. #2

    NecroSPACE 2

    Good stuff. Can't wait.
    I have a 2005 CRF 250 so <^>(>&lt<^>
    <br />http://www.gtrpg.com/

  3. #3
    Legendary Member NecroDOME's Avatar
    Join Date
    Mar 2004
    Location
    The Netherlands, Eindhoven
    Posts
    1,059

    Patch released

    I have released a patch to upgrade NecroSPACE 2 v1.0 to version 1.1.

    You can download it here http://www.necrosoft.nl/download.php?view.2

    (Patch fixes etc: see first post)
    NecroSOFT - End of line -

  4. #4

    NecroSPACE 2

    I really like the screen transitions after 3 waves... good way of doing it too
    I have a 2005 CRF 250 so &lt;^&gt;(&gt;&lt&lt;^&gt;
    <br />http://www.gtrpg.com/

  5. #5

    NecroSPACE 2

    Good job.

    One bug though, you need to deactivate the "bullet time" before the 3 section transition. If I have the "bullet time" active while going to the next stage the transition almost comes to a standstill when the "entering new area" pops up.

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