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Thread: TSS Demo

  1. #1
    Co-Founder / PGD Elder WILL's Avatar
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    TSS Demo

    JernejL of 'Top Down City' fame has found this rather neat project. It's a Grand Theft Auto clone demo made by Aukiogames called TSS. The engine was designed using Delphi.

    It was also entered into the Assembly'04 competition and won 2nd place! More on Aukiogames can be found at www.aukiogames.com!

    <center>[img]files/news/2005_02_23_tss.jpg[/img]</center>


    Download it at www.gtatools.com/tss/
    Jason McMillen
    Pascal Game Development
    Co-Founder





  2. #2

    TSS Demo

    WOW! bloody impressive
    Homepage - http://incubii.port5.com

  3. #3

    TSS Demo

    the game engine (codename) is TSS not TTS :?
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  4. #4

    TSS Demo

    I downloaded the source but several files seem to be missing: G2Script, G2Execute, G2Types etc. Anyone else seen this problem ? :shock:

  5. #5

    TSS Demo

    yes, it's in [this] thread.

    Still no solution though

  6. #6

    TSS Demo

    I've tried the source in D7, i renamed G2Script, G2Execute, G2Types, to GScript, GExecute, GTypes, and all worked cept for GExecute.

  7. #7

    TSS Demo

    g2script missing units were now added!
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  8. #8

    TSS Demo

    Cool I got it to compile and work. Now im going to make the cars super fast
    I have a 2005 CRF 250 so &lt;^&gt;(&gt;&lt&lt;^&gt;
    <br />http://www.gtrpg.com/

  9. #9

    TSS Demo

    Quote Originally Posted by xGTx
    Cool I got it to compile and work. Now im going to make the cars super fast
    ehh.. the car handling data is stored in the car objects themself..
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  10. #10

    TSS Demo

    Now it compiles and runs whithout a hitch, yay.
    Has this projects been abandoned? It has soo much potential, the engine is pretty solid from what I can see.

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