i have a weird problem.. i'm making a new design to my game engine but this design needs to be more object oriented than the last one i scrapped so i want my texturemanager and modelmanager to have access to a virtual file system class. but how can i make that these classes have access to the same instance of this filesystem? they are two child classes which are owned by another "higher class"..

:? -HELP-...

Regards Jeppe