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Thread: 3D mesh subtraction

  1. #1
    Legendary Member NecroDOME's Avatar
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    3D mesh subtraction

    Hi there,

    Little question:

    in 3ds Max you have the boolean operator, to cut a mesh out of an other mesh.
    (in the unreal editor its called subtract)

    Im currently building a 3D map editor and i want to subtract a mesh from an other mesh... anyone have a code/explanation how to do ?

    plzkthnx
    NecroSOFT - End of line -

  2. #2

    3D mesh subtraction

    Try this link here. If worse comes to worse, Email Mike Lischke ( the guy who posted the c++ source code ) as he is a Delphi programmer ( actually he wrote most of GLScene if I am not mistaken).

    EDIT by WILL: Yeesh Dom, could that URL be any longer? :lol:
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  3. #3
    Legendary Member NecroDOME's Avatar
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    3D mesh subtraction

    Thnx

    I will give it a try as soon as I undersand the code

    (first im gonna finish my particle engine)
    NecroSOFT - End of line -

  4. #4

    3D mesh subtraction

    savage, try this url: http://tinyurl.com/ :mrgreen:
    If you save your data in a proprietary format, the owner of the format owns your data.
    <br /><A href="http://msx80.blogspot.com">http://msx80.blogspot.com</A>

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