Shadow3D has released another demo, this one showing how to use lightmap-effects with use of glSlang. A video card that supports glSlang is required.
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Get the demo at shadow3d.delphigl.com!
Shadow3D has released another demo, this one showing how to use lightmap-effects with use of glSlang. A video card that supports glSlang is required.
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Get the demo at shadow3d.delphigl.com!
Although it looks nice this is not a glSlang-Lightmapper! Lightmapping means static lighting where you render the light-intensity at the texels into textures and just texture them on the scene via multi-texturing.
This demo "just" shows how to implement dynamic per-pixel-lighting (with a very basic light model, there are more sophisticated ones like blinn/phong, see e.g. the page of Humus) with glSlang, so maybe shadow should rename that one
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