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Thread: Delphi RPG

  1. #1

    Delphi RPG

    I have posted my project on Bobby's Delphi RPG and received a few reply's. But I was basically wondering whether anyone was trying to do the same type game / app? If so, do they have a link... :?:

    My website is at http://groups.yahoo.com/group/tronied

  2. #2

    Delphi RPG

    Looks good =)
    -AOTA Head Programmer
    <br />www.aotaonline.com
    <br />LiquidIce@aotaonline.om

  3. #3

    Delphi RPG

    I am doing a RPG of my own, kinda like that, though i am trying to make it similar to The Legend of Zelda: A link to the past, and Graal.. Though that AOTA looks like Graal.. I am having trouble with the tile engine, i would have like 16x16 tiles.. But when i use 16x16 the framerate drops rapidly to a one digit number... So i have gone with 32x32 tlies for now.. Anyone have any ideas.. You RPG looks pretty good tronied.. It looks like you have put alot of work into it.

  4. #4

    Delphi RPG

    Do you draw the entire map or only the visible part ?!?
    Do it by the book, but be the author!
    <br />
    <br />Visit the Lion Productions website at:
    <br />http://lionprod.f2o.org

  5. #5

    Delphi RPG

    For mine I only draw what is visible and not the whole of the map... When I move in a direction the next set of images are then loaded and shown. I thought this would be too slow but seems to be working fine.

  6. #6

    Delphi RPG

    i was only redrawing what was on the screen.. but then again.. i am tole DXImageList's are slow..

  7. #7

    Re: Delphi RPG

    Quote Originally Posted by tronied
    I have posted my project on Bobby's Delphi RPG and received a few reply's. But I was basically wondering whether anyone was trying to do the same type game / app? If so, do they have a ]http://groups.yahoo.com/group/tronied[/url]
    Yes, I am coding a Delphi RPG myself Much like Ultima Online / Mir. There's loads to code and I don't expect to finish before 2005
    http://www.c5software.co.uk (site is being developed at the moment)

  8. #8

    Delphi RPG

    Your game looks great! I only seem to have a low framerate here <= 11 (even without frame limiter ) on a P4 2667 Geforce 4, 512 MB.
    We're developing an RPG as well Ours is based on Zelda "Link to the Past". check http://cataclysm.servegame.com for more details!

    Keep up the good work!

    Coen
    Check our RPG-project 'Cataclysm', download the beta v0.11 of the game engine and let us know what you think on our forum!
    <br />http://cataclysm.servegame.com

  9. #9

    Delphi RPG

    ! I only seem to have a low framerate here <= 11 (even without frame limiter ) on a P4 2667 Geforce 4, 512 MB.
    New-ish Detonator drivers have royally ****ed up DirectDraw performance -- to the point where I think that nVidia should have apologised and withdrawn the drivers. In most cases, DDraw performance is pretty much unusable. Try reverting to older drivers (30.82, if I remember the version number), which don't have this problem.

    Of course, I took the simple solution and bought an ATi when I was due for my usual tired-of-computer-too-lame-to-play-games upgrade.
    "All paid jobs absorb and degrade the mind."
    <br />-- Aristotle

  10. #10

    Delphi RPG

    Speaking of nVidia drivers, I downloaded their most recent (43.45) WinXP drivers, but I had to revert to the previous version. Whenever I used the ID3DXLine interface in Direct3D9, the computer rebooted, which wasn't very convenient! Also, the IDirect3DDevice9::ColorFill method has not been implemented properly.
    [size=10px][ Join us in #pgd on irc.freenode.net ] [ Sign the Petition for a Software Patent Free Europe ][/size]

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