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Thread: Cloud Techniques

  1. #1

    Cloud Techniques

    Does anyone have any good techniques for rendering clouds? I've read a few articles about real-time cloud rendering, but I'm not sure I want to invest that much energy and resources into something that's not as crucial in my environment. I guess I just need a cloud system that doesn't call attention to itself.

  2. #2

    Cloud Techniques

    Clouds as part of the texture on the environment dome? That's what we did in TY the Tasmanian Tiger and it looks great, especially if you put a slight texture scroll on the clouds or a small rotation on the environment dome.

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