I have a function
[pascal]
SetMatrix(Position, Rotation, Scale : TD3DVector): TD3DMatrix;
[/pascal]
but how can i get back from TD3DMatrix to Position, Scale and Rotation?
ps. I need this cause Newton Game Dynamics messes up my matrix ...
I have a function
[pascal]
SetMatrix(Position, Rotation, Scale : TD3DVector): TD3DMatrix;
[/pascal]
but how can i get back from TD3DMatrix to Position, Scale and Rotation?
ps. I need this cause Newton Game Dynamics messes up my matrix ...
NecroSOFT - End of line -
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