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Thread: TDirectDrawSurface and TDirectDrawPalette

  1. #1

    TDirectDrawSurface and TDirectDrawPalette

    This has got me stumped, and I cannot google anything to help me. I`m trying to set the palette of a TDirectDrawSurface.

      DXFont8: TDirectDrawSurface;
      FlickPal: TDirectDrawPalette;
      FlickPalEntries: Array[0..255] of TPaletteEntry;
    procedure TForm1.DXDraw1Initialize(Sender: TObject);
     FlickPal.CreatePalette(DDPCAPS_8BIT or DDPCAPS_INITIALIZE or DDPCAPS_ALLOW256,FlickPalEntries);
    Then I try to draw the surface to the backbuffer (16 bit)
    // try this?
     FlickPal.Entries[0]:=RGBQuadToPaletteEntry(RGBQuad(255, 255, 255));
     FlickPal.Entries[1]:=RGBQuadToPaletteEntry(RGBQuad(0, 0, 0));
    // or try this?
     FlickPalEntries[0]:=RGBQuadToPaletteEntry(RGBQuad(255, 0, 0));
     FlickPalEntries[1]:=RGBQuadToPaletteEntry(RGBQuad(0, 0, 0));
     FlickPal.SetEntries(0, 256, FlickPalEntries);
      DXDraw1.Surface.Draw(px+(x*8), py, rect(lChar,0,lChar+8,7), DXFont8, False);
    But the same (original) palette is effective.
    No errors are returned from the palette creation or setting, but just doesn't take effect.

  2. #2

    TDirectDrawSurface and TDirectDrawPalette

    Palettes are only used for 8-bit colour or less, for higher bitrates the colours are represented directly. You will either have to create the surface with an 8-bit palette, or manipulate the pixels individually (which will be very slow).
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  3. #3

    TDirectDrawSurface and TDirectDrawPalette

    This is an 8bit palette.

  4. #4

    TDirectDrawSurface and TDirectDrawPalette


  5. #5

    TDirectDrawSurface and TDirectDrawPalette

    Well, I had to recode a lot of stuff cos I could never get an answer / solution to this. It was a major problem for me, but hasn't this caused problems for anyone else?


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