Version 1.32 of the Newton Game Dynamics Engine (a realtime physics engine) has just recently been released and is mainly a bugfix-release. Some of the fixes :
<ul>[*]fixed bug when calculating isotropic friction correction.[*]fixed estrange bug that made joints and contacts acting too soft.[*]fixed crash bug on collision tree with degenerated triangles (slivers).[*]significant improvement of collision tree builder optimizer, now much faster.[*]remove the P4 optimization option from the comipler, library should now work on celerons.[*]fixed crash bug when calculating over 128 contacts between a convex primitive and a tree mesh.[/list]
Since this was a bugfix-release, there were no new functions added or existing ones been changed. This means that the Delphi-Header for 1.31 can be used with the current NGD-SDK. You can grab the headers for Delphi on my Newton-Subdomain.