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Thread: PGD DogFight Competition comes to a close...

  1. #31

    PGD DogFight Competition comes to a close...

    Quote Originally Posted by Lifepower
    ...like pointing the gun at the bad guy
    I read that as "...pointing the gun at the bald guy."

    As a judge, I cannot express any opinions on individual entries yet, but one thing I can say is that everyone has put a huge effort into all the entries.

  2. #32

    PGD DogFight Competition comes to a close...

    I want someone to tell me how to get SodamaLite to run!!! it looks so kick ass!
    I have a 2005 CRF 250 so <^>(>&lt<^>
    <br />http://www.gtrpg.com/

  3. #33

    PGD DogFight Competition comes to a close...

    Quote Originally Posted by Lifepower
    Please don't take this personally, all this is only an opinion which may be based on incomplete or misunderstood information... This opinion is written from "user/player" point of view only.

    First of all, I must say - it was very difficult to find the "upload ]I[/b] and Soulhab tried most of the entries and we're sorry to say that somehow we're disappointed (honestly I expected more).

    The most important issue was that about half of the games did not run from the start - access violations, errors, etc. We had to make "effort" to make them work (P3 1.2 Ghz, GeForce2 Go 32Mb, P4 2.4 Ghz, ATI Radeon 9k - WinXP SP2, Latest Drivers, DX 9.0c) - play with configs, etc. Second, most of the games "assumed" most of the controls which were very difficult to use (90% of all games had this issue). Maybe it was our lack of joystick, but at least 70% of the games we were unable to control properly (if at all). The ability to "configure" the controls can be good, but only for people who know what the game is about (experienced ppl?) We think the best game was AirBlast, which was probably the only one that worked right after installing and which we were able actually to control well.

    Also, many games had an impressive quantity of bugs. Maybe many people were short on time, but the quality factor was very low in overall - most entries were gone to "functionality" (i.e. network play, etc.) where they could actually get more into "quality" (less bugs, more stable, multiple weapons, explosions, etc.)

    Anyway, as for me, this is not exactly what I was expecting. All the bugs (installation and run-time) is the worst part of it... sorry if that's not exactly what you want to hear - I know you all worked too hard on this and would probably expect everybody to appreciate the effort, but testing the compo entries was more like an "buggy Win98-beta installation" experience rather than enjoyable one.
    OMG, give these guys a break! They spent 3 months of their spare time at this, and it's not like it's going to get them a game dev contract or anything.

    At the end of the day it's also open source so if it's so buggy, go examine the code fix the problems and make yourself useful!

    :shock:

    EDIT: Sorry if my reply seems aggresive, I just know how hard it is to get a stable engine that will work on different setups. Most of us are still learning
    http://www.c5software.co.uk (site is being developed at the moment)

  4. #34

    PGD DogFight Competition comes to a close...

    I'm glad to say that all entries run on my main machine. Still testing on the second machine.

  5. #35

    PGD DogFight Competition comes to a close...

    people, if you find problems running SpaceCadett can you report it to me?
    I'm using the same engine for many other project so it's really useful to have some feedback
    If you save your data in a proprietary format, the owner of the format owns your data.
    <br /><A href="http://msx80.blogspot.com">http://msx80.blogspot.com</A>

  6. #36

    PGD DogFight Competition comes to a close...

    Well unfortunately I was unable to download any of the games from the posted link so I had to rely on the alternative links that were given for some other entries. So I have played WarNRog, and DragonDuel and I downloaded JSoftware's entry and Area52 but Area52 simply wouldn't run and JSoftware's entry was unplayable. I was just floating through walls and flashing blue if I clicked the mouse. When I went to the this link [URL]http://www.vadertrophy.com/filemanager/index.php?nd=cairnswm[URL] and entered the username and password, I got into the list but any link I clicked on took me to the top entry which was JSoftware's entry. I'm using Firefox 1.0
    Isometric game development blog http://isoenginedev.blogspot.com/

  7. #37

    PGD DogFight Competition comes to a close...

    @Crisp_n_Dry

    War'nRog is not part of the contest. It was not uploaded in time and it is far away of being complete (although I think other aren't complete, too).
    I just wanted to show what I have been on. I found it very sad not to be able to complete the game, but I wanted to show the community what I did so far. Maybe someone find it interesting to know that I will make a game out of this "engine".

    This is just to inform you
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  8. #38
    Legendary Member cairnswm's Avatar
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    PGD DogFight Competition comes to a close...

    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  9. #39
    Legendary Member cairnswm's Avatar
    Join Date
    Nov 2002
    Location
    Randburg, South Africa
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    1,537

    PGD DogFight Competition comes to a close...

    @Gadget

    Thanks, we appreciate the support

    I am trying not to be too defensive on commetns aimed at my game -

    eg I felt like responding to the first post on this thread

    Its part of the DESIGN! :evil:

    But have tried very hard not to. So

    Dying when you walk on the water in RunAWar was part of the design.

    PS. Why the name RunAWar - I wanted a game that allowed you to "run a way" as part of the strategy, and as its a "war" game Run-A-War followed :shock:
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  10. #40

    PGD DogFight Competition comes to a close...

    Ok, and here is my explanation for the name "War 'n Rog":

    I have two characters: Warrior and Rogue.... shortly said War 'n Rog.

    But another intention was to adapt the name with "Fight and Rock'nRoll!"

    I found it quite cool :lol:
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

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