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Thread: PGD DogFight Competition comes to a close...

  1. #71

    PGD DogFight Competition comes to a close...

    > [...] Thus your GC and XB rendering class [...]

    If you have to write different rendering classes, then in effect, haven't you written different pieces of code, that in practice, aren't cross-platform?

  2. #72

    PGD DogFight Competition comes to a close...

    Quote Originally Posted by Eric
    If you have to write different rendering classes, then in effect, haven't you written different pieces of code, that in practice, aren't cross-platform?
    I agree, yes you are writing different pieces of code, because that is what you do in specialised classes, but I was arguing about having to support "lowest common denominator" features, and that whether you use OO or some well structured procedural code, this should not necessarily be the case.

    But I am still interested in what happens in a real game development environement like Krome Studios, where Sly works.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  3. #73

    PGD DogFight Competition comes to a close...

    Quote Originally Posted by savage
    I also would have to disagree to a certain extent. If GC and XB support certain functionality that another console does not, isn't this where Object Orientation could be used so that each platform takes full advantage of the available bells and whistles, while not affecting other platforms? Thus your GC and XB rendering class ( while the rest of the game stays the same ) can take full advantage of it's niceties without having to pander to PS2's reduced capabilities.

    Or are you trying to say that in real world game development, OO just doesn't come into it and that large portions of the code is re-written for each platform?
    In principle, yes. In practise, the same data is used for all platforms (the artists do not want to create separate data for each platform), so the main factors taken into account are not only code, but also content creation. To use the abilities of XB and GC to their fullest, you need content created specifically for those platforms.

    Some development studios embrace OO. We use it to a certain extent, but try to keep a C interface to the engine. As nice as some features of OO are, a simple C interface is still a beautiful thing. Also, one thing that OO forces you to do is to expose your private and protected variable and methods in the class declaration. Sure, the user of the class may not be able to access them, but they are still there in the header file. A C interface allows you to keep the internal implementation, including all veriables and functions, 100% private.

  4. #74

    PGD DogFight Competition comes to a close...

    we've created small presentation for sodomaLite

    http://sodoma.mindnever.org
    [greent/mindnever.org] - [www.mindnever.org]

  5. #75

    PGD DogFight Competition comes to a close...

    Hi All,
    A Competition page has finally been set up @ http://www.pascalgamedevelopment.com...ition2005.html

    This page currently lists all the entries in alphabetical order.

    When the winners are announced I will change the page to be in order of ranking.

    If you would like your game screen-shot image changed or have a download link with the latest version of your game or would like to tell me what components/tools you used while making your game, please let me know in the next couple of days so that I can update the page with the latest and greatest information. This is the link we will be giving to websites like flipcode.com and gamedev.net once the winners are announced. So the more up to date it is the better it is for all concerned.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  6. #76

    PGD DogFight Competition comes to a close...

    Just wanted to let you guys know that I received my first price via E-Mail yesterday. It was the licence for the 3Impact Engine, so thanks go to the 3Impact Team. I only tried out some of the samples, and although it uses Direct3D (I prefer OpenGL) it seems to be a great engine for at least prototyping demos/games/apps.

    So as soon as I receive the other price too I'll put up a news message on my page to thank the sponsors.

  7. #77

    PGD DogFight Competition comes to a close...

    Me again I just received my copy of Caligari's gameSpace this morning. So thanks go out to Caligari for sponsoring it!

  8. #78

    PGD DogFight Competition comes to a close...

    Thanks for keeping us posted. I was going to contact all the winners to make sure that the prizes had been sent out.

    If anyone is still missing a prize by the end of this week, please let me know and I will chase them up next week.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  9. #79
    Legendary Member cairnswm's Avatar
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    Nov 2002
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    Randburg, South Africa
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    PGD DogFight Competition comes to a close...

    Thanks for keeping us informed about all the lovely prizes you are recieving You know, it makes us all really jealous and envious of your success :shock:

    I love it when someone rubs it in that they did better than me :evil:



    Well I'll have to try harder next time
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  10. #80

    PGD DogFight Competition comes to a close...

    Just FYI, I'm thinking of holding a demo competition in July. Not sure if there will be any prizes though.

    On another note, could the top 7 entrants please post what they consider to be the feature lists for their games. I would like these to accompany my flipcode Image of the Day submission, concerning this competition.

    Thanks.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

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