Page 9 of 11 FirstFirst ... 7891011 LastLast
Results 81 to 90 of 104

Thread: PGD DogFight Competition comes to a close...

  1. #81

    PGD DogFight Competition comes to a close...

    Hi, everyone

    Just to say we've got Nexus Memory Manager (THANX to nexusdb)! Unfortunately, we'll not test it in sodomaLite since I moved to FreePascal... Just for one reason: we didn't won!!! ...

    Yes, we plan to make sodoma(Full) and to make it a commercial product. As for sodomaLite, it'll be free-for-download-try-and-never-stop-playing game, and its final release is set for the beginning of May/2005 (probably until middle of May).

    More info is available at http://sodoma.mindnever.org.

    As for gameSpace from Calgary, still nothing...

    Stay tuned, and happy coding!
    blog: http://alexionne.blogspot.com/

  2. #82
    Legendary Member cairnswm's Avatar
    Join Date
    Nov 2002
    Location
    Randburg, South Africa
    Posts
    1,537

    PGD DogFight Competition comes to a close...

    Sure Savage - where do you want them posted?

    How do you define a "Demo contest", I've never quite understood this concept of a "Demo"?
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  3. #83
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,107
    Blog Entries
    25

    PGD DogFight Competition comes to a close...

    Quote Originally Posted by cairnswm
    How do you define a "Demo contest", I've never quite understood this concept of a "Demo"?
    Inspired by your question I have decided to write my knowlage of what Demos and the culture behind it is. Have a read here.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  4. #84

    PGD DogFight Competition comes to a close...

    A demo, for me, is showing off various techniques usually based on a theme. For example a few years back there a were a few Lord of Rings or Blade themed demo contests. So contestants basically had to write a demo that revolved around those themes. Demos are usually self running and often loop, and the only user interaction is to press the ESC key to shut down.

    Have a look at this demo ( http://www.sulaco.co.za/nitrogen/fil.../Foundry13.zip ) to get an idea of what I mean. This demo was themed on Earth, Water, Fire and Air. Actually there is a post mortem of the demo available @ http://www.sulaco.co.za/nitrogen/projects.html and also source if anyone is interested.

    PS. Guys please supply a feature list for your games .
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  5. #85

    PGD DogFight Competition comes to a close...

    I guess the list shouldn't be too long, so here's the one for JagdGeschwader :
    • 4 different WW2 aircrafts to choose from
    • 4 different scenarios
    • Stunning graphics using OpenGL (huge terrains, foliage, water reflections, explosions and more)
    • Arcade-like aircraft physics using the Newton Game Dynamics engine
    • Two players on one PC using splitscreen or two players over LAN/Internet


    Hope that's enough and I hopefully didn't forget any of the features from my entry

  6. #86

    PGD DogFight Competition comes to a close...

    Hi Sascha, can you mention what tools you used for the modeling/texturing.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  7. #87

    PGD DogFight Competition comes to a close...

    As for modelling :
    I didn't make the models for the aircrafts myself (used Freeware models, with the permission of their maker), but I changed some stuff on them using 3D Studio MAX. The trees were made using TreeMAGIK (which is Freeware).

    Texturing :
    I used my own TerrTexGen and T2 (depending on which one gave a better looking terrain texture) for the terrain textures, Corel's Bryce for the skyspheres and Photoshop for some afterwork/manipulation on the textures. I also used Adobe's Photoshop for the whole GUI.

  8. #88

    PGD DogFight Competition comes to a close...

    Great thanks.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  9. #89

    PGD DogFight Competition comes to a close...

    I've just got gameSpace this morning! Thanx to Caligari

    And here's feature list + development tools list for sodomaLite:

    sodomaLite Feature-list
    =======================

    - action shooter multiplayer-only game
    - 2.5D game (full 3D view, 2D game-logic)
    - created using our own powerful Grom(tm) realtime multimedia engine
    - 3 different ships (fast, balanced, heavy), each concepted for different playing styles
    - 3 different maps for up to 8 players per map (maximum players number map defined; real number virtually unlimited)
    - user-defined color for ship
    - inertial movement (configurable through setup files)
    - smooth network gameplay; automatic search for server
    - radar view
    - secondary weapons for enhanced in-game action
    - original musics & sound effects
    - automatic detection of tables, ships, weapons & music
    - configurable number and types of gameplay view(s)
    - powerful in-game console which allows full control over complete game
    - visual enhancements: startup screen, cursor autohide, fades


    Development tools
    =================

    - programming: FreePascal, Lazarus (originally Borland Delphi 7), Euphoria
    - modelling and animated content created with LightWave3D v8
    - original graphics created with Photoshop CS
    blog: http://alexionne.blogspot.com/

  10. #90

    PGD DogFight Competition comes to a close...

    Great to hear that the prize has arrived.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

Page 9 of 11 FirstFirst ... 7891011 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •