Hi folks!

Although it's not a Game I'm working on my current project might still be interesting for some people here.

I'm writing a free-to-use particle-effects-library for the use with Delphi and OpenGL. (though it should be convertable to DX, too)

The library provides basic classes and methods which can be used to create custom effects. The Engine handles all the complicated stuff (rendering, creation and update of particles, physical effects, managment of various groups of different particles etc) while the fun part is left to you: The creative work of defining the look and behaviour of your effects.

I've recently uploaded a Demo at my website which you can download if the following screeny wakes your interest.



The zip contains all the sources. I'd be happy for any comments! If there is anybody who cares to use it in his own projects, please tell me, too. If there are enough interest I consider to write a documentation and perhaps a little tutorial.

HAPPY CODING
-lith