Quote Originally Posted by Sly
Direct3D does not use any part of DirectDraw.

You can create a render target (IDirect3DDevice8.CreateRenderTarget) which you can use to draw to, then use that render target as a texture to draw a quad on the screen.
Thanks, I will have a play around with that =D

I read in my Sams DirectX 7 book that Direct3D uses the DirectDraw interface and a surface to output?