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Thread: LD48 - Treasure Hunter

  1. #1
    Legendary Member cairnswm's Avatar
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    LD48 - Treasure Hunter

    This weekend I entered the Ludum Dare 48 hour game programming contest. The theme for this year was "Light and Darkness".

    I decided on something really simple this time (last year I did a RTS game in the 48 hours): I did a Pacman game where each dot you picked up extended the length of your torch, which faded after time. The basic game took me about 3 hours to get working and then another 25-30 hours of polishing the game - making sprites, intro screen help etc.

    The final entry is available from:
    http://www.cairnsgames.co.za/ld48/treasurehunter.zip
    and the source is available from:
    http://www.mechanicalcat.net/tech/ld...eHunterSrc.zip

    An interesting point to note is that all the enemies are scripted using DelphiWebScriptII integrated through a single unit (S2DLAI). The creation of integration points between the scripts and game are done through a dynamic linking function in the program - making it very easy to integrate into any other game (requires 2 procedures to integrate and the creation of the integration functions).
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  2. #2

    LD48 - Treasure Hunter

    Great stuff cairnswm!! A fantastic effort for 48 hours work, very impressive! Pity you did not have enough time to give him an actual torch or maybe some night visions goggles as a powerup

    Very impressive all round!
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  3. #3
    Co-Founder / PGD Elder WILL's Avatar
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    LD48 - Treasure Hunter

    As always William, you do us proud.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  4. #4
    Legendary Member cairnswm's Avatar
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    LD48 - Treasure Hunter

    On the sunday evening (6 hours before end) I started on sound, but my sound system at home (MI2 and Microphne etc - cost about the same as a top end sc4reen card) just wouldn't work - I spent about 4 hours trying to get it to work... And then didn;t have time to do power ups and different tile sets

    So far I've judged about half the entries - I'd place myself about 5th of these (of course I am probably being generous to myself). My goal of top 50% is probably realistic.
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  5. #5

    LD48 - Treasure Hunter

    I've played the game too and it's really great for a 48h compo
    Let us know when the judgement will be out
    If you save your data in a proprietary format, the owner of the format owns your data.
    <br /><A href="http://msx80.blogspot.com">http://msx80.blogspot.com</A>

  6. #6
    Legendary Member cairnswm's Avatar
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    LD48 - Treasure Hunter

    Overall I ended 23rd (of 52 final entries).

    http://www.mechanicalcat.net/tech/ld48/ratings

    (Actually I think I inadvertently cheated - I used poser and I was not allowed to )
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

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