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Thread: SDL/OpenGL Multitexture example

  1. #1

    SDL/OpenGL Multitexture example

    I've written an example SDL/OpenGL program which illustrates the following:

    1) Very basic multitexturing
    2) A simple OpenGL screenshot technique
    3) Loading and saving TGA files

    Feel free to download the source code:

    multitex.tar.gz (98.4 KB)

    As usual, no new ideas here, just the results of my feeble experimentation. Only tested with FreePascal on Linux (fpc -Mobjfpc multitex.pp). Will probably require small changes to work on other platforms and Delphi compiler.
    [size=10px]"In science one tries to tell people, in such a way as to be understood by everyone, something that no one ever knew before. But in poetry, it's the exact opposite." -- Paul Dirac[/size]

  2. #2
    Co-Founder / PGD Elder WILL's Avatar
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    SDL/OpenGL Multitexture example

    Hey, nice work.
    Jason McMillen
    Pascal Game Development
    Co-Founder





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