Hi All

I am in the process of implementing a Bone Blending animation class, but I have hit a math snag.

I have gotten to the point of getting all the interpolated matrices from the active animations, but I am unsure how to change them according to the weight of each animation, and then how to merge them.

PS: My math knowledge sucks, so speak to me like i'm a three year old :lol:

Any ideas will be greatly appreciated