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Thread: Real-Time Ink Simulation

  1. #1

    Real-Time Ink Simulation

    Nelson Chu has made the following announcement...
    <blockquote>

    I'm glad to let you know that our work on ink dispersion simulation is accepted by SIGGRAPH 2005. I've just made a webpage for this work :
    http://visgraph.cs.ust.hk/MoXi/

    BTW, Our prototype is built with GLScene, of course!

    </blockquote>

    This movie, of the technique in action, has to be seen to be believed, it looks exactly like they are painting on real paper. Some really impressive work! I wonder if someone will turn this into a rendering technique for some games.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  2. #2

    Real-Time Ink Simulation

    Impressive, im sure lots of painters out there would be really intrested in getting there hands on that art package

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