Yep! I'm thinking of adding in a blended 'grid' texture for some added feel to it.Originally Posted by cragwolf
What do you mean by a dropshadow, exactly? Like a dark blended shape of the box behind it? (My terminology is weak, hehe) As for the button, yes it does have states. Currently only mouse-over and on-click states, though, since the windowing usage will be fairly simplistic and not require that level of complexity.Perhaps a dropshadow to make it stand out a bit more. That would be nice to see. Also does the button actually behaves like a button? ie does it have hover/pressed/unpressed states?
Not quite sure what you mean by background tinting? Could you provide a little screenshot or pseudo-code or something?Hmm... how about trying some 'background' tinting for special menus like Pause screens or the Main Menu... basically when the game action takes a break.
Thanks a lot for the comments/ideas! :)
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