I'm currently considering creating (or at least start with ) a game, and I've got a few ideas which seems to be fun enough to try making.

I'm just abit unsure about taking too difficult things on. Maybe a project with others might be a better idea, but I don't know.

My previous experience in game programming is limited to creating a shoot'em thingy in Turbo Pascal, and Snake also in TP some years ago. Now to get started again, I might need a few advices :?

My ideas so far are:
1) Space Strategy - (basically like Master of Orion, just simpler)
Should basically be 2D with planets, ships and so on to move around turn-based. (also considering to do it as an online game with client/server)

2) Catapult game, a 2 player game where the goal is to hit the other player's man. To do this you have to tear down quite a bit of his wall first. (If someone remembers the game from an old catridge-box back in the early 80's) (2D, turn-based)

Those are the ideas I've been thinking about most, other ideas:
- Catapult-game in 3D with variable types of walls. (I've never done 3d)
- I'd like to see Super Cars (The Amiga-game) on a PC someday
- Battleship with IP-connection between players.

I'm full of ideas but abit slow on the start. Any comments?

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Eriken (-20 degrees Celsius outside, anyone got a blanket?)