err.. Nothing...
You can try to get RT data by IDirect3DDevice9.GetRenderTargetData function, but it's slow. Also you can try to use D3DXLoadSurfaceFromSurface function (but I doubt it will be speedier).
err.. Nothing...
You can try to get RT data by IDirect3DDevice9.GetRenderTargetData function, but it's slow. Also you can try to use D3DXLoadSurfaceFromSurface function (but I doubt it will be speedier).
There are only 10 types of people in this world; those who understand binary and those who don't.
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