Well.... i'm still trying to free the texture from the video memory:
Texture := nil;
FreeAndNil( Texture );
I get the same result every time :|
So is there a function to release everything from the D3DPOOL_DEFAULT ?
Well.... i'm still trying to free the texture from the video memory:
Texture := nil;
FreeAndNil( Texture );
I get the same result every time :|
So is there a function to release everything from the D3DPOOL_DEFAULT ?
NecroSOFT - End of line -
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