Hi All.

I've just completed development of a general purpose fractal texture generator.

It produces either greyscale or 24-bit DIBs that resemble clouds, smoke and mist.

It can be controlled by parameters which, for example, will make seamless (horizontal and/or vertical) textures.

When you've got the thing right for your project, you can have it save all the data (not the DIBs) as Pascal code for cut/pasting into your own procedures.

The nice point is, given the same starting data, the results will always be different.

Was thinking of wrapping the source code into a tutorial.

What do you think then?

Let me know eh?