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    My voxel editor

    Title say it all.
    A simple voxel editor I wrote some weeks ago, upgraded last few days to import kvx files (the build engine voxel format). This project started as a help tool to my future plans about supporting voxels into the DelphiDoom engine, but can easily fit to other needs.
    Simple interface, multiple undo/redo, with simple editing, just like a basic paint program (select a level on xy, xz or yz and paint with the mouse), you can also import images into current editing level and also rotate it.
    Main window is splitted in 2 panels, left is 2d drawing of the current level, right is the 3d preview (along with a grid to indicate which level is currently in edit mode).
    Saves in it's own file format (readable ascii), you can easy change it to save some other (binary) format.

    Executable and full source code: https://sourceforge.net/projects/del...-voxel-editor/



    Last edited by Jimmy Valavanis; 14-11-2018 at 12:36 PM. Reason: Update lost image links

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