Quote Originally Posted by BlueCat
can it be done in real-time with modern hardware?
Certainly. One of the main benifits of flocking algorithms is that they reduce the complexity of the problem by having each unit only examine the closest units, and make a decision based on a simple set of rules. In this system you no longer get the exponentional complexity found when trying to make units evaluate their entire environment.

Steve has had a ]here[/url]. (You can also checkout Steven Woodcock/Ferretman's AI page http://www.gameai.com)