Quote Originally Posted by Paulius
It may be so with you're current drivers, but if verticies were dinamic, vertex arrays would still run at the same speed, but display lists would need to be recompiled each time, makeing them run even slower than immediate mode
Umm there's a thing i don't undestand: if the vertices are stored on the gfx card instead of system memory, then changing them mean re-uploading them to the card? isn't this a waste of time? or is the memory mapped someway?