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Thread: Scorch an Island

  1. #1

    Scorch an Island

    Hi,
    This is my recent game written on Delphi.
    It's a 3D turn-based tank game similar to good old Scorched Earth.
    It's finished and distributed as shareware.
    Now I'm working on Linux and Mac versions.

    Links:
    Download (4.7 MB)
    Description and Screenshots

  2. #2

    Scorch an Island

    it looks very nice, i will try it

    may the exe file is a none specific file

    AŹ§hm is the engine really writen in delphi?

  3. #3

    Scorch an Island

    Looks good, definatley worth a news post on the front page.

    Are you using FreePascal to port it to Linux and MacOS X?
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  4. #4

    Scorch an Island

    funny game! Really beautiful particlesystem. and a very nice gui
    Peregrinus, expectavi pedes meos in cymbalis
    Nullus norvegicorum sole urinat

  5. #5

    Scorch an Island

    Thanks for feedback.

    Daikrys: Yes, it's completely written on Delphi.

    savage: Yes. FreePascal is a very stable compiler. I had to submit only one bug before I got my engine compiled with FPC.
    Now I can't figure out which Linux distribution to install.
    If I run my game, say, on Mandrake, will it also run on RedHat or Gentoo?

  6. #6

    Scorch an Island

    are complete coding the engine?
    i like it really
    i think the complete engine is audiere.dll isnt it?

  7. #7

    Scorch an Island

    Quote Originally Posted by Mirage
    If I run my game, say, on Mandrake, will it also run on RedHat or Gentoo?
    Yes it should work on each of the Linux ix86 platforms, assuming they have all the required libraries installed.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  8. #8

    Scorch an Island

    Just played the game, excellent stuff very fun. Even my son enjoyed it.

    If you plan to port to Linux/MacOS X, I would suggest switching to OpenGL. If you are carefull about how you code it, the same code should recompile using FreePascal without any changes.

    You could use JEDI-SDL on all these platforms, but then, that would not be a very impartial suggestion .
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  9. #9

    Scorch an Island

    Quote Originally Posted by Daikrys
    i think the complete engine is audiere.dll isnt it?
    No audiere.dll is an opensource sound library.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  10. #10
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    Scorch an Island

    Quote Originally Posted by Mirage
    Now I can't figure out which Linux distribution to install.
    If I run my game, say, on Mandrake, will it also run on RedHat or Gentoo?
    I recommend neither. Gentoo maybe, but I always prefer Debian.

    Reason 1; they do not mess with the GNU or Linux standard setup or standards like RedHat(Now Feldora Core) does. SuSE and Mandrake are both to hankey and come out of the box unstable. You will need to do alot of patch-up work and fixing before you can get your setup complete. Also becasue it doesn't mess with the standard Linux setup, you can easily manually install new things or things you require updated!

    Reason 2; Debian has the most stable and reliable update/package system out of all the distrobutions. Dependancies are handled nicely too. If you don't have a package that it needs it'll then install it for you.

    Reason 3; It's just damn stable! Most serious and experienced professionals use it because it is that good and has the least amount of problems [size=9px](though like ALL distrobutions they have bugs and little issues, of course)[/size].

    Reason 4; It just updated to the Final Sarge 3.2 release that took a few years to complete. So you know that they put alot of hard work into this one to make it stable.


    As an installer for your game I'd recommend trying out that Loki installer that was going around. I believe that there was one that was written in Pascal if I'm not mistaken.
    Jason McMillen
    Pascal Game Development
    Co-Founder





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