Hi guys, as you might already know, WILL and I have been recoding and developing his "Subject 33" project (see below):
http://www.pascalgamedevelopment.com/showthread.php?2970-Subject-33-Restarted


One issue we have come across is how on earth do we deal with Android devices and their differing resolution sizes+screen DPIs when trying to design graphics and layouts - Google doesn't want people to think in pixels, but device independend pixels (DPs), and we can't seem to think in this mode yet

We have been banging our heads around the concepts, and we are struggling to work out how we can design some control layouts for a game on different resolutions so that they don't obscure the game maps, etc. in the game.

We have designed some layouts for 800x480, 1024x800 (I think), and one other...but we don't know how they will work on devics that don't match those resolutions

Are there any Android developers here who might be able to help explain to us how we can do this?

EDIT: we are using Oxygene for Java + libgdx at the moment, hence me posting here

cheers,
Paul