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Thread: How to design pixel-perfect graphics and UI layouts on Android devices?

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  1. #5
    As far as i can see, Android still lets you think in pixels
    http://stackoverflow.com/questions/1...een-dimensions

    Thinking about it, it is a fundamental requirement if you are to do any OpenGL graphics. You just have to know width/height in pixels. Ask that from the OpenGL context or something if it comes to that... I know you may not be using exactly that API, but there should always be a way.
    Last edited by User137; 17-05-2013 at 09:27 AM.

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