While not actively part of the indie dev scene I do plan on marketing a release as soon as I complete a project that I deem worthy of a mass market. It always strikes me as odd that some projects that are sold at retail or as shareware are of lesser quality than many freeware titles. The project I have in mind is quite reliant on quality 2D graphics (Of the PixelArt variety) and I guess this is my main stumbling block. Graphics cost money which is something someone like me (Average joe with 0 collateral) is hard to come by, but even if I spent a few thousand pounds of my own money on the graphics, as long as long as the finished game fits my vision I would quite willingly pay out whether I made money back on the project or not. Which is why I am holding out until I have something approaching finished before I look into shelling out for third party graphics and sound.