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Thread: Fatewind screens

  1. #1

    Fatewind screens




    a couple of screens of the project which was originally destined for same comp as cairns' dragonflight.

    2d flight combat / trading / rpg game set in a group of islands in a fantasy post-apocalyptic world. probably will never get finished. savage has played it!

  2. #2

    Fatewind screens

    That's not fair. You can do art.

  3. #3

    Fatewind screens

    hye.
    and im usually lookin for something productive to do so if any of you need any quick art done, sprites etc, bearing in mind I don't do 3d renders, im more than willing to help (no 3 year projects with 24Gig worth of PNG sprites needed thanks...)
    bye.

  4. #4

    Fatewind screens

    I like your graphics. When are you putting up a running demo?
    The views expressed on this programme are bloody good ones. - Fred Dagg

  5. #5

    Fatewind screens

    when I have one
    at the moment the glider thing can be flown and run out of fuel. engine can be turned on and off, revs can be changed. thats about it. looks pretty so far though... some sound effects, ambient sound & one music track

  6. #6

    Fatewind screens

    ok here you go:

    flyable fatewind demo... crappy geocities hosting, so feel free to host it for me someone...

    it is all 2d, made with asphyre pro, using fmod for sound (and ogg files which are cool), i use photoshop to draw everything, and adobe audition & sony soundforge for sound creation & mastering.

    about 1 - 2 weeks of work...

    http://www.geocities.com/liefmichael/Fatewind.zip

    1.9MB

    controls...

    'E' turns on/off engine
    'Z' lowers engine revs
    'X' raises engine revs
    cursor keys fly - as per standard flight sim

    you can stall the plane to a certain degree, you can also glide for short distances, but climbing and turning without a slight dive may stall you.

    flying into the wind with enough speed will give you a lot more lift, flying with the wind will give you less lift directly but more speed, which then translates to more lift i guess. you can land on islands or water at the moment

    problems

    fps is limited to 60 i hope (shhh im not doing time based movement... naughty).
    map does not work properly in this version
    water ripples occur on land as well
    waves around island need tweaking
    you will need to restart if you run out of fuel

    i find it fun to just fly it around for a few minutes, but then that might just be because i made it.

  7. #7

    Fatewind screens

    Geocities dastardly warns be that this page is unavailable to viewing. Ca va mal. :(
    Game-Dev Journal: http://skirmish.dreamhosters.com/devlog/

  8. #8

    Fatewind screens

    http://www.geocities.com/liefmichael/index.html

    ahh yes. no direct linking to files... here you are. i'll have to keep this page maintained with stuff...

  9. #9

    Fatewind screens

    Those screenshots are looking very good!
    Will be checking out the game when I get home!

    [edit]
    And so I did. I can say this demo plays as well as it looks.
    You really should continue working on it!

    edit2: oh yeah, you forgot to add the filename in the link on your page. I don't think its a problem for most. But you may want to help the lazy

    edit3, 4 and 5: stupid typos :evil:

  10. #10

    Fatewind screens

    Nice game, nice graphics
    http://www.programuotojas.com

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