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Thread: Fatewind screens

  1. #31
    Legendary Member cairnswm's Avatar
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    Fatewind screens

    Or copy and paste the images sly just put up

    I bet if you ask nicely he'll even create the images for the specific hour so the day. Actually thats not a bad idea sly - redo the image with 24 images - one for each hour - it will save us all the effort :lol:
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
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  2. #32

    Fatewind screens

    If you rotate the texture at run-time, you can represent any time of the day you wish.

  3. #33

    Fatewind screens

    Quote Originally Posted by sly
    It gave me something else to think about for a while
    Sooo, what problem is on your mind then?

    Great solution you have there, though.

  4. #34

    Fatewind screens

    Quote Originally Posted by Traveler
    Sooo, what problem is on your mind then?
    Something other than trying to improve the code for DonkUI.

  5. #35

    Fatewind screens

    An effect like in WoW is also very nice, where night/day is like in the real world. If you play in the evening, its slowly becoming night.
    islands light up with little torches and lamps and windows shine light out onto ground... was one of original goals for game (or visual aspirations anyway)... anyone flown over a city in an aeroplane at night? same effect but on smaller scale, warmer lights...

    you know the sailing ships with the lamps hanging from the back? wanted same style for gliders, they have a small lamp hanging from each wing tip, at night it will reflect from water, and light land if close enough.

    day/night already works in an uncompleted platformer i was working on. (probably why unfinished...). Was based on real-user time... the idea was that they could play the game at different times of day and get a different set of enemies and dangers etc... want to visit the towns? go through the day... want to get nearly killed in the forest? wait til night.... some missions would require you play at different times...

    anyways... side tracked....

    The other option is to have the sun move in a circle for day amd the moon for night. Grade the background based on time of day/night. Adding clouds and cool sunset/sunrise images would make it really nice
    very viable option... this is basically what i first wanted....


    Draw the top half of the sun/moon texture onto a quad (128x64). Now draw the metallic frame (I suck at drawing metallic frames) over the top. Ok, so that gets you a sun. To change the time of day, use a texture matrix to rotate the sun/moon texture.
    And this is almost perfect. almost. i will work with this one...

    THANK YOU ALL!![/quote]

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