A new version of the Irrlicht Engine by Nikolaus Gebhardt is available! Though not too many new features it has a whole bunch of bug fixes.

New in Irrlicht 0.11.0:
<ul>[*]Improved Linux support: Mip mapping, Shared Object make target, speed improvements, bug fixes.[*]Enhanced Irrlicht.NET: Besides other small additions, the SceneCollisionManager is now available as well as the first big parts of the GUI System.[*]Antialiasing is now possible when using the D3D8 or D3D9 renderer.[*]Skinnable GUI environment: It is now possible to change the appearance of the graphical user interface easily. Besides the old skin, Irrlicht also includes now a new, metal shaded GUI skin.[*]COLLADA file loading simplified.[/list]

Read more about the Irrlicht Engine at irrlicht.sourceforge.net