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Thread: Vampyre Imaging Library v0.14 Is Out...

  1. #1

    Vampyre Imaging Library v0.14 Is Out...

    Marek Mauder has informed me that v0.14 of Vampyre Imaging Library, is out...
    <blockquote>

    Vampyre Imaging Library is native ObjectPascal image loading, saving and manipulation library. It is available for several platforms and does not require any third party dynamic libraries or other compiled binaries. Main development language is ObjectPascal (Delphi, Kylix and Free Pascal compilers are supported) and there are interfaces to the library (compiled into dll/so) for other languages like C/C++ and Delphi.NET. Supported platforms are Windows, x86 Linux, DOS and .NET (using dll) with possible future ports to other platforms.

    <ul>[*]PNG loading/saving support added[*]Delphi.NET wrapper added[*]Basic high level class based interface added[*]14 new low level functions added (mipmap generation, rectangle
    copying/filling, image splitting/mapping, ...)
    [*]you can now use Imaging with MPL or LGPL license[*]new demos, image data formats, bug fixes, ...[/list]

    </blockquote>
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  2. #2

    Vampyre Imaging Library v0.14 Is Out...

    Now this is really intresting, cos ive been working on a new toy for the last few days, a nice little Voice Controlled image viewer... gonna go look into this a bit more i think.

  3. #3

    Vampyre Imaging Library v0.14 Is Out...

    PNG loading/saving support added
    Sounds good indeed! Anyone know if this can be used as a replacement for tga based textures in opengl/DirectX?

  4. #4

    Vampyre Imaging Library v0.14 Is Out...

    Quote Originally Posted by Traveler
    PNG loading/saving support added
    Sounds good indeed! Anyone know if this can be used as a replacement for tga based textures in opengl/DirectX?
    Why not? PNG supports alpha, added compression doesn't hurt and is losless

  5. #5

    Vampyre Imaging Library v0.14 Is Out...

    Quote Originally Posted by Traveler
    Sounds good indeed! Anyone know if this can be used as a replacement for tga based textures in opengl/DirectX?
    For sure. I believe D3DX already supports the loading of PNG files as textures. For OpenGL, you would have to decompress/decode the files yourself, but that's what this library does for you.

  6. #6

    Vampyre Imaging Library v0.14 Is Out...

    Thanks for the replies! I'll definitely check it out later this week!

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