the water will work as a plane object yes? I dont need to make a big box?

i still have a query on the texturing of models within asphyre... how is it done?
set one texture for each model? are UVmaps supported? or do i need to make a seperate model for every texture section on an object? how does it wrap around? arghhghgh DAMN 3d! STAY 2d FOREVER SO I AM HIGH TECH!
a$%#%@@