Steve got the point there. Also, you can use one big texture with alpha-channel which gets more transparent in some areas. You can even modify this texture at run-time to reflect any changes.Originally Posted by lief
First, multi-texturing would be logical step to improve the overall look of the island. Second, you can generate a model at run-time but, as always, Steve got good point thereOriginally Posted by lief
This can be just as easy as if you didn't have 3D stuff at all. And if you use Asphyre (err, this is Asphyre forum right? ), it automatically provides state changes for you, so just draw 2D after 3D (or before, if you want it to appear as background for 3D scene)Originally Posted by lief
Bookmarks