Quote Originally Posted by Sly
Excellent work with the 3D imposed over 2D. Are you considering extending it so that characters can walk behind specific objects? For example, the piano in the ballroom could cut out, masked and placed on another quad that is placed in the 3D world as a camera facing quad. Then it should depth-sort automatically with the characters.
Yes, that should not be hard.. the main problen is the image cutting (it can be a time-wasting process)
I was thinking of making some alpha-channeled PNGs with the images and draw them after the characters (so that i won't get problem with z buffer on the transparent portions).


about the non walk zone, i was thinking of implementing them with poligons placed on the floor. There could be different types, for example walk or non-walk, interactive (they respond in some way to action such as search or use), damaging, etc.

i'll experiment a little more before start working on this