http://www.ongamedev.com/contest2.html
What exactly does "Retro" mean? It's a pretty vague term, I agree. I general rule is: The game must simulate what a pre-1988 game would look/feel like.
More details at the link listed above.
http://www.ongamedev.com/contest2.html
What exactly does "Retro" mean? It's a pretty vague term, I agree. I general rule is: The game must simulate what a pre-1988 game would look/feel like.
More details at the link listed above.
William Cairns
My Games: http://www.cairnsgames.co.za (Currently very inactive)
MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)
A second contest in such a short time?! :shock:
Sounds cool, but one contest entry is enough for me.
Hows your entry doing cairnswm?
Havnt had much time. Work is hectic and getting my daughter making games in Game Maker is really tiring
Fighting A* at the moment - my old implementation keeps crashing so decided to redo it.
William Cairns
My Games: http://www.cairnsgames.co.za (Currently very inactive)
MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)
Well, as long as you're still working on it
A* is on my list too, but thanks for mentioning that I as it did remind me of your tutorial about A* here on PGD
Btw, have you seen the screenshot thread over at gamedev? Some are quite amazing. There's even one that looks a bit like your game. Graphics wise that is.
You wouldn't be thinking of the screenshot that cairns posted of his own entry on page 5, would you?Originally Posted by Traveler
William Cairns
My Games: http://www.cairnsgames.co.za (Currently very inactive)
MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)
it *must* look like a pre 1988 game? so no nice graphics?
or Programmers Art as some of us call it
_____
Eriken
hmm. well me and *other people* are making a breakout clone. but were using shaders etc
It would very geeky to write a game that uses pixel shaders to make the graphics look pre-'88.
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