http://www.ongamedev.com/contest2.html
What exactly does "Retro" mean? It's a pretty vague term, I agree. I general rule is: The game must simulate what a pre-1988 game would look/feel like.
More details at the link listed above.
http://www.ongamedev.com/contest2.html
What exactly does "Retro" mean? It's a pretty vague term, I agree. I general rule is: The game must simulate what a pre-1988 game would look/feel like.
More details at the link listed above.
William Cairns
My Games: http://www.cairnsgames.co.za (Currently very inactive)
MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)
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