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Thread: mvNoise, Perlin noise - problem

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  1. #1
    PGD Staff / News Reporter phibermon's Avatar
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    If your shooter is already procedural and you wish to you perlin noise for say, a graphical effect then you should pre-generate a seemless perlin texture and then do texture fetches with wrap around coordinates. With a non even scale iterator you get all the smooth interpolation properties of perlin noise without the CPU hit for generation.

    If you really need true noise, perlin noise is an incredibly simple algorithm, you should be able to implement it yourself just by reading the wiki page.

    If you don't try to do these things then you rob yourself of an opportunity to learn more
    When the moon hits your eye like a big pizza pie - that's an extinction level impact event.

  2. #2
    While my problem is resolved, I need to point out that I rarely understand wiki pages on algorithms, as they usually involve some complex math. I also prefer tutorial-like resources to barebones, dry documentation. But I understand what you mean.

  3. #3
    I must agree with Darkhog that Wiki pages sometimes doesn't offer easy understandable explanations.
    While the base idea of wiki pages is to provide easy explanations to comon pepole I find it more and more often that they are written for more scientific audience (lots of scientific teminology). This of course make wiki explanations les understandable and actually forces you to read explanations for all that scientific terminology.
    So in the end you can quickly wind up reading half a dozen wiki pages just to understand one thing.

    Now as for Perlin noise generation the wiki article didn't helped me much to understand how it works. But I did managed to understand it quite good after readin Ken Perlins oficial explanation of Perlin Noise Generation. You can find it here:
    http://www.noisemachine.com/talk1/
    Another two great sites explaining how perlin noise works are:
    http://freespace.virgin.net/hugo.eli...s/m_perlin.htm
    http://webstaff.itn.liu.se/~stegu/TN...-math-faq.html

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